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Get Your Game On: Benefits of Gamification in Online Learning

Written by Extension Engine | Jul 12, 2017 1:56:27 PM

Gamification is a big buzz word in the UX and online learning world. Many people get it confused with game design, which it is not. Game design is just that — the act of creating an actual game such as Sims or Angry Birds.Alternatively, the way we think of gamification at Extension Engine is to apply a design principle or mechanism to content in order to help drive learner engagement. In other words, applying game design mechanics into a non-game environment such as an online learning application or course.

Does gamification really help learners?

Over 75 percent of people are gamers (50 percent casually and 27 percent moderately to fairly often), so the features involved with gamification are familiar. These can be used to improve learning outcomes.

Without gamification...

  • Learners recall just 10 percent of what they read and 20 percent of what they hear.
  • If there are visuals accompanying an oral presentation, the number rises to 30 percent, and if they observe someone carrying out an action while explaining it, 50 percent.

On the other hand…

Although these stats are very promising, the other side of the coin will tell you that “gamifying" a learning experience is not easy, especially doing it successfully. Gamification in online learning has lots of complexities, high costs, and long creation and development times. Because of this, many think it’s not a viable solution unless you have a larger than normal budget.

Game mechanics

Extension Engine has developed several gamified experiences in the past, for both educational and corporate organizations, that utilize many of the mechanics described in this post, including avatars, pathing, progress, rewards/badges, certifications and more.

As mentioned earlier, successful gamification in online learning is not about creating a game. Gamification employs the use of game mechanics (interactive elements) into the experience.

Here are some popular mechanics used to gamify learning:

Challenge 
Most everyone likes a challenge because we naturally think we can handle them. A challenge is possibly one of the most motivational game elements for learners. An example could be one learner challenging another to come up with an opposing point of view on a particular theory or topic. Attaching a reward to a challenge can make it even more effective
 
Points 
The point system is highly effective in helping learners measure their success and achievements. Points are a good way to reward learners for a check in or a video watched.
 
Stickers, badges and trophies
When a learner obtains a certain number of points, perhaps for watching all the videos in a particular module, they could be awarded a badge, sticker or trophy. This is a pretty standard convention that people are familiar with and have used in other walks of life, such as video games or even a coffee card where you obtain a number of points toward your free cup of coffee. These types of rewards are big drivers of motivation.
 
Leaderboards
Everyone wants to be the leader or recognized among their peers as performing well. A leaderboard can be a huge motivator in this respect. Maybe it’s a list of the top three cohorts in ranking order detailing who has the most stickers or has progressed the farthest. In most cases, moving up the leaderboard can increase a learner’s enthusiasm and participation. However, in some cases, this may demotivate learners who are too far behind to ever be a contender for a top ranking
 
Constraints
Not many people like constraints; however, even though it’s not the most popular game mechanic, there may be a role for them. For example, constraints can make learners react quicker, especially if there is a point or some reward attached to it — or a time limit presented by the instructor.
 

Benefits of gamification in online learning

There are several benefits to be gleaned by gamifying your experience, which are detailed below. At the end of the day, they boil down to increasing engagement, creating challenges, providing a sense of accomplishment, and articulating progress:

Better learning experience
If a learner is having “fun”, the level of engagement tends to be higher, which leads to increased retention.
 
Immediate Feedback
Providing instant feedback lets users know what they’ve learned and, more importantly, what they haven’t. This also improves learner engagement and thus retention and recall.
 
Better learning environment
Gamification provides an informal environment for learners to work out real-life situations in a safe environment. This helps to increase the quality of the learning experience and leads to better knowledge retention.
 
Applicable for most learning needs
Gamification helps to achieve many learning needs including onboarding, learner support, soft skills and increased awareness.
 
Behavioral Change
Gamification is about more than points, badges, leaderboards, etc. It can also drive increased behavioral change.

Gamifications examples in online learning

We hope this has helped demystify the concept of gamification in online learning and has shed some light on the pros and cons. If you want to learn more about gamification in online learning, let’s schedule some time to talk.

Presently, there are many great gamified experiences across both the academic and corporate world. Below are a few gamification examples, my current favorites:

KnowRe is an adaptive math learning application. This gamification example helps students succeed in math by assessing, personalizing, and engaging students with game-like features and beautiful graphics along with a social learning component.

 

Duolingo is a free language-learning platform, currently offering over 68 language courses. Duolingo utilizes progress bars, strength meters, rewards, and daily challenges to help the learner become more proficient in the new language.

 

ClassDojo is a classroom tool that helps teachers improve the behavior of their classrooms in a fun and compelling way. In this gamification example, students are assigned an avatar that administers a reward or consequence, depending on their behavior and on goals that are set up from the beginning. ClassDojo employs a whole host of mechanics, including badges, levels, leaderboards and more.

 

McDonalds: Till Training is a gamified training experience to help cashiers use the register and improve their customer service delivery. It utilizes scoring, levels, challenges, sound effects, and other game mechanics to deliver a very addictive training experience.

 

LIFESAVER: Crisis Simulator is a simulator that uses interactivity and live-action film to teach cardiopulmonary resuscitation (CPR). It’s a free app that works across all devices and employs a host of mechanics, including progress, stats, points, feedback and constraints to help deliver a very authentic life-saving experience.

Deloitte "Will You Fit into Deloitte" is an interactive video using gamification principles to help their recruitment efforts. This video is just one part of a gamified training course that embeds missions, badges, and leaderboards into the platform alongside video lectures, courses, and assessments.

 

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