Schools are realizing the grandiose potential of new technologies, but are now scratching their heads to answer questions such as these: How can my online program use 3D animators to create virtual worlds for online classrooms? How can my online program tap into cyber-replication of the vigorous discussion and debate that characterizes a vibrant college classroom? Where are the simulations that allow students to learn by manipulating variables and what-if scenarios?
These and a mass of other conundrums ultimately boil down to how can online programs actualize the potential promised by 21st century technology?
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